

Gives the player the capability of holding 10 more items in their inventory, as opposed to the normal amount of 20. The player is able to jump twice (meaning you can jump once then jump again in the air) Gives the player stylish zombie skin and head (retains player hair).
Gives the player the ability to resell items in shops for 60% of their original value, as opposed to the normal resale value of 35%Īllows players to instantly teleport to locations in the game by clicking on them in the game map Players can increase their Primary Attributes by three means and are displayed in 3 colors on the UI: Primary Attributes are the base stats for the calculation of all derived stats.The current in-game benefits which can be purchased using tickets are as follows: These can be freely allocated as explained below. This has a chance to grant a point permanently to a random attribute. The maximum bonus each attribute can receive is increased by 1 every 10 levels gained, up to a maximum of +50 at level 500. Any pieces that have Primary Attribute Bonuses will grant these when worn. The sum of all 3 sources is listed under Effective Primary Stats which is visible down the right side of the character stats screen. Any percentage effects on Crit Rate, Avoidance, and Mitigation stats (including Block) are added multiplicatively.Attack Speed from AGI is capped at 10%, which occurs at 2x level.Mitigation from Primary Attributes are capped at 80%.Proc chances from fighting styles are capped at various values.25 points = +1% Magic Accuracy and Resist Chance.1 point = +0.5 to Magical Mitigation formula.1 point = +1 to the Magical Crit Chance formula.1 point above the player's level = +(10%/level) Attack Speed.1 point = +0.5 to Physical Mitigation formula.( Staff only) 100 points = +1% Coalesced Mana Chance.1 point = +0.5 to the Magical Crit Chance formula.( DW/Niten only) 100 points = +1% Offhand Strike Chance.25 points = +1% Attack Accuracy and Parry Chance.1 point = +1 to the Physical Crit Chance formula.1 point = +1 to Physical Damage formula.( 1H only) 100 points = +1% Overwelming Strikes Chance.1 point = +1 to Magical Mitigation formula.1 point = +1 to Physical Mitigation formula.( 2H/Niten only) 50 points = +1% Domino Strike Chance.( 1H only) 50 points = +1% Counter-Attack Chance.( 1H only) 100 points = +1% Overwhelming Strikes Chance.1 point = +0.5 to the Physical Crit Chance formula.1 point = +2 to Physical Damage formula.These stats are those that are taken in consideration in all formulas. It becomes increasingly harder (technically impossible) to reach 100% in any of these derived stats through Primary Attributes alone. The Protection spell, for example, grants an additional 25% damage mitigation, but this is applied after all other forms of damage mitigation.Ĭlicking on the "+/-" near a Primary Attribute allows players to allocate their experience points to/from said attribute.
